HealthTech, Workforce Vitality

Industry

NewU

Company

Gamification as a growth engine

PROBLEM DEFINITION

NewU is a B2B health and vitality platform used by employees inside organizations.
The problem wasn’t adoption at the company level HR teams were onboarded and initiatives were launched.

The problem was sustained employee engagement.

Employees would:

  • Join an initiative

  • Try it once or twice

  • Gradually disengage

The platform delivered value, but that value wasn’t felt consistently. Engagement relied too much on reminders and external motivation.

NewU is a B2B health and vitality platform used by employees inside organizations.
The problem wasn’t adoption at the company level HR teams were onboarded and initiatives were launched.

The problem was sustained employee engagement.

Employees would:

  • Join an initiative

  • Try it once or twice

  • Gradually disengage

The platform delivered value, but that value wasn’t felt consistently. Engagement relied too much on reminders and external motivation.

HYPOTHESIS

"If employees are given clear feedback, visible progress, and momentum-building cues at the moment of action, then engagement and follow-through will increase because the constraint is not intent, but the absence of reinforcement signals that turn effort into sustained behavior.

Results

Quantitative outcomes

  • +25–40% increase in daily engagement

  • +15–25% improvement in habit completion rates

  • Reduced drop-off after initial onboarding

Qualitative outcomes

  • Employees reported feeling “guided” rather than “pushed”

  • HR teams saw clearer participation patterns

  • The platform became easier to reintroduce after breaks

old view

My role


  • Senior Product designer

What I did


  • Collaborated closely with the design team to define the gamification vision and principles

  • Co-designed core mechanics including streaks, points, XP, and levels

  • Aligned gamification decisions with user needs and product goals, not just visual appeal

  • Partnered with designers to integrate gamification seamlessly into existing user flows

  • Reviewed and refined interaction details such as feedback states, animations, and micro-delights

  • Worked iteratively with the team to balance motivation, usability, and ethical engagement

  • Ensured consistency across screens by aligning gamification elements with the design system

Gamification as a growth engine

Overview

NewU is a B2B health and vitality platform used by employees inside organizations.
The problem wasn’t adoption at the company level HR teams were onboarded and initiatives were launched.

The problem was sustained employee engagement.

Employees would:

  • Join an initiative

  • Try it once or twice

  • Gradually disengage

The platform delivered value, but that value wasn’t felt consistently. Engagement relied too much on reminders and external motivation.

Result

Quantitative outcomes

  • +25–40% increase in daily engagement

  • +15–25% improvement in habit completion rates

  • Reduced drop-off after initial onboarding

Qualitative outcomes

  • Employees reported feeling “guided” rather than “pushed”

  • HR teams saw clearer participation patterns

  • The platform became easier to reintroduce after breaks

HealthTech, Workforce Vitality

Industry

NewU

Company

Showreels and interactions are the fastest way to feel the impact of good design.

Nkiru Uba

old view

Redesigned

My role


  • Senior Product designer, Lead researcher, collaborated with other designers

What I did



  • Collaborated closely with the design team to define the gamification vision and principles

  • Co-designed core mechanics including streaks, points, XP, and levels

  • Aligned gamification decisions with user needs and product goals, not just visual appeal

  • Partnered with designers to integrate gamification seamlessly into existing user flows

  • Reviewed and refined interaction details such as feedback states, animations, and micro-delights

  • Worked iteratively with the team to balance motivation, usability, and ethical engagement

  • Ensured consistency across screens by aligning gamification elements with the design system

Gamification as a growth engine

Overview

NewU is a B2B health and vitality platform used by employees inside organizations.
The problem wasn’t adoption at the company level HR teams were onboarded and initiatives were launched.

The problem was sustained employee engagement.

Employees would:

  • Join an initiative

  • Try it once or twice

  • Gradually disengage

The platform delivered value, but that value wasn’t felt consistently. Engagement relied too much on reminders and external motivation.

Result

Quantitative outcomes

  • +25–40% increase in daily engagement

  • +15–25% improvement in habit completion rates

  • Reduced drop-off after initial onboarding

Qualitative outcomes

  • Employees reported feeling “guided” rather than “pushed”

  • HR teams saw clearer participation patterns

  • The platform became easier to reintroduce after breaks

HealthTech, Workforce Vitality

Industry

NewU

Company

Showreels and interactions are the fastest way to feel the impact of good design.

Nkiru Uba

old view

Redesigned

My role


  • Senior Product designer

What I did



  • Collaborated closely with the design team to define the gamification vision and principles

  • Co-designed core mechanics including streaks, points, XP, and levels

  • Aligned gamification decisions with user needs and product goals, not just visual appeal

  • Partnered with designers to integrate gamification seamlessly into existing user flows

  • Reviewed and refined interaction details such as feedback states, animations, and micro-delights

  • Worked iteratively with the team to balance motivation, usability, and ethical engagement

  • Ensured consistency across screens by aligning gamification elements with the design system

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